review and comments on IDEA stage 20 March Presentations
Here is my review:
a paraphrase of Criterion advice,
my points to individual teams
some wider issues to think about and follow up
REVIEW M305
FURNITURE PROJECT
COMMENTS ON PRESENTATION OF FRIDAY 20 March 2008
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CRITERION ADVICE |
David Walker Comments |
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CONTEXT ISSUES to consider dw |
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TEAM 1 |
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Cube idea exciting |
Simple geometry is good starting point |
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BENCHMARK Against best ideas globally |
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Modular furniture worth pursuing |
More doubtful of two in one chairs Make model |
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Like video instruction |
Develop marketing perspective for cubes: who is this for? |
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TEAM 2 |
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Self assembly is good |
Is this for home office? |
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MODULARITY Can operate at small scale: not just desk scale |
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Like desk with sliding TV |
Think of city apartments: space saving |
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Think more about cable management: ‘flatwire’ |
Does this really solve ergonomic problems of desk? |
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TEAM 3 |
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Ambient light dubious : see Philips flop |
Think more deeply about use of electronics eg TV projection |
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MICROCHIPS How could we use integrated SW And create ‘Intelligent ‘responsive furniture |
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Can multi purpose table and chair work: you need both at once |
Another cube? Think biomimicry. No cubes in nature |
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Like re-useable packaging: good idea |
Best to cannibalize packaging: see Ford Model T 1910 |
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TEAM 4 |
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Like ‘guaranteed profits” |
Team should be careful .Don’t believe your own hype |
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ATTRACTORS Attractiveness comes from design= sales = profits |
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L shapes good: need trialling |
Can this ‘evolve’ as Team claims? |
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Consider reversible doors and panels |
Very good to reduce fixings of all kinds |
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TEAM 5 |
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Like solar panels: what can they power? |
Like LIPS acronym (Lost item prevention system) |
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MESS Is normal :how can furniture assist? and give order See Formway HUM |
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Children are plausible market |
Good idea: the Pre-school office |
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Sustainability gives status |
Solar table could be much more dramatic/imaginative |
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TEAM 6 |
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Like pull out tray |
Like desk buddy |
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ABRACADABRA When not in use furniture should disappear. How do you do that? |
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Moveable console possible |
How do you really really maximize space? Harder than it sounds |
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Yes to more than one function |
Each of just a few functions which must perform well |
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M305
FURNITURE PROJECT
GENERAL COMMENTS DAVID WALKER
IDEA PRESENTATION AT FRIDAY 20 MARCH 09
INTRODUCTION
There was not much time or space to comment on the work of last Friday.
It was more important that you heard the views of your clients , Criterion ,rather than my views. There was also a problem in that I had a lot to say which would not compress into a few minutes. So that is why I have written down my comments here - taken from my notes on the session .
STARTING POINTS
In making the following comments, I am bearing in mind that most people have not undertaken a project of this kind before. This is unique ; very probably the first time you have been asked to work in a creative team, on a new product, for a real client with people in your Team who you do not know very well.
So, taking all of that into account, every team has done remarkably well in terms of the progress they have made and the quality of the presentations they have put together. Give yourself a pat on the back!!
This work is more than scratching the surface. Nevertheless, if you have gone a little deeper than the surface well you now know there is still much to do and much to learn.
DEEP END
You were thrown in the deep end and most of you have learnt to swim .
We must now concentrate on making you stronger and better swimmers.This means practice and application and more hard work.
This means being a ‘Reflective Practitioner’ ( see Donald Schon’s excellent work)
BRAINSTORM
As you would expect the coverage of ideas is wide . We can think of this as a collective brainstorming session. Some of you will be familiar with Osborne’s techniques and followers like Edward de Bono.
If you want to be systematic in your creativity follow these and other experts (James Adams, Eugene Ferguson , Daniel Pink , Scott Root Bernstein) The first two are engineers
Bernstein is a biolgist.
DIVERGENCE
There is little risk in these early ideas, and I would expect you ,for a time, to be even more divergent
If you go astray it is only a few hours and a few sketches in the rubbish bin. But you learn from the failures. In NPD there is no such thing as an error free process
CONVERGE
In order to converge in the next phase and focus on one or two plausible ideas, you have to to think about what makes some ideas relevant, beneficial and applicable while other ideas turn out nonsensical
The most difficult thing of all is separating good ideas from the bad. Can you tell the difference?
FIT
In brief, good ideas fit They fit the circumstances of production , the needs of the users and the conditions of the wider environment
Therefore in order to know if your ideas are good or not, you have to have a grasp of these contextual factors.
CRITERIA
Many of the criteria come from external forces. Other criteria come from your own ambitions, and what you think is the appropriate language and the right kind of performance .
CONSTRAINTS
The limits offered by the external world are not the end of the story. There is still a lot of room to manoeuvre. A way for your Team through this challenge is to construct a set of self-imposed constraints, which narrow the field even further.
If you look at the Charles Eames diagram ( in Lecture on NPD) you can see three overlapping sets of constraints, one from client company; the other from users and society at large; and a third from the internal capabilities of the design team. This gives you a Venn diagram for thinking about what you need to know in design management. Success is in the overlap of these three fields.
USE
Many of the class teams have begun to think about the uses of their new products, about what benefits they would like see . They conceive their designs as something more than just technical problems.
The technical problems, of course, to have to be solved, BUT they are beginning rather than an end in themselves.
ADAPTABILITY
Some sketch solutions have indicated a form of mobility or adaptability in the products.
All of this is to the good- yet it is technically difficult to achieve. You have to think of the gain from the pain- the real customer benefits from the technical investment in achieving adaptability.
I think the sense of your adaptable solutions lies in the fact that domestic furniture, when it's not being used, is just a nuisance. Furniture is NOT used most of the time .Thus it is mainly an obstacle, a barrier, a pain in the neck . Just think about it. In many instances, a table or chair is unoccupied for 90% of its life- therefore it would be much better if it was out of the way for that 90%, in some way either compressed and concealed - made to disappear by the design magicians
TRENDS
If you think about the environment of use, it is inevitable that your designs pre-suppose a lifestyle, and imply a wider set of social issues. They are conceived within a given lifestyle, whether you acknowledge that , and whether you think about it ,or not. There is always a context.
PERSONAS
It would repay the effort for you to think specifically about what kind of lifestyle your designs support. More than that you might like to write sketch personas- of the kind of people that will use your furniture. They may be people just like you, or people not like you at all: but you do have to understand them very well. Think of your portraits of them as Atavars or the Sim family.....if it helps personalize them.Give them a life.
NATIONALITY
We have several different nationalities in the class and this is a huge benefit. It extends our thinking.It gives us benchmarks. It gives us ways of shedding more light from different perspectives.
It would be helpful if you self-consciously thought about your region of the world. Your products are addressing your home country or maybe another region. Somewhere you are very familiar with.
Normally in these kind of products, we would expect to see major differences between one country and another. Yet, on the other hand, some companies design universal products for global sales You may know this is the explicit policy for example, for Audi , and for Fisher & Paykel appliances. They do not have local variants, just universally good products.
CULTURE
It also would be very rewarding and fascinating for you to think of a specific culture , a social group, their needs , their desires, their aesthetic languages, their rituals and habits in relation to furniture.
Just thinking about NZ at large is a beginning but is not really specific enough
NICHE
From those reflections and concerns, you might define a niche -- an area that has not been explored, which you can make your own territory. Think of the environments of use which you know well, since childhood. Think of childhood as a niche...or design for the third age..or inclusive design.
CUSTOMISATION
Customisation is a way of having your cake and eating it.
You have a fairly limited system of production, this can generate lots of variants, which can be tailored and individually customised by end users. Think of how this works in the car industry.
Car specifications can be permed to give one million variants of one model
Talk to Richard Cross at Criterion, if you want to pursue this idea
MODULARITY
There is a strong sense of modularity in many solutions. This comes I think from a geometric feeling for the spatial problem part of an engineering background, along with a concern for standardisation, for space packing, and with ingenious puzzle-like solutions. Many of you use, as a springboard, systems like Lego and Tetris.
This is fine- this is a good beginning and gives you a point of reference for your own design language.
INTERIOR SPACE
Relatively few people were thinking about interior space as a whole, preferring instead to concentrate on one item, a desk, or a shelf, or a chair. But you could think about this extended family of items, and the kind of interior space, that they create in aggregation. This takes you into the realm of interior design, but my feeling is that you have to write melodies, rather than just individual notes and chords
UNIVERSAL OR SPECIFIC
You have come across the tension between the universal kind of solutions where objects are multipurpose. But there is a danger here in trying to do too many things but not fulfilling any of them
SUSTAINABILITY
Some teams are thinking about sustainability and things like re use, like packaging. This is an important direction to take up seriously .You can talk to Manuel Siedel at Criterion about their own progress in these areas
I like the idea of using packaging as part of the design. You may remember that Henry Ford, in his first specification of the model T used the packing cases around the engine from a supplier to make the floorboards of the car. So this is up-to-date thinking… that comes from 1910
OUT OF THE BOX
I think everyone has done very well within very severe limits. However, you can push yourself a bit harder, push back the boundaries little bit more, extend the envelope. Think about what you learn from best practices globally and try to apply them in your project
LONG TERM FUTURE
In particular it would be a good thing if some teams took on a longer term strategy, not just incremental innovation, but a response to deeper issues
TECHNOLOGY PIONEERS
For example, it may be that you see a NZ furniture company as a technical pioneer breaking the mould in the following ways
LASERCUTTING
Computer led manufacturing now allows to explore the sophistication of lasercutting and complex assembly . As engineers you can take this up with some inner knowledge and enthusiasm
LIGHTWEIGHTING
In the history of materials we see a clear evolution towards lighter and stronger composites
There are huge benefits and making things lighter. If you are smart you can also produce things which are elegant and delicate
INTELLIGENT FURNITURE
Those of you are close to Electronics might think about how microchips can be embedded in any piece of furniture. Think about what we would achieve with an intelligent table or chair . What about voice-activated furniture ? What about furniture that was nano led, self cleaning, responsive, material that adjusted at the micro level?
True, these things might be a long way off, but we can prepare the ground. We can prepare young minds, and so in time generate companies that can position themselves in readiness for the new technology when it arrives. As it surely will.
DECISIONS
There are tough decisions facing the teams now. There is a matrix of possibilities.
1 .You may stick closely to the manufacturing capability of Criterion and its perception of its own users .Just push forward some incremental improvements to their product range
2 .You can accept the boundaries of the market of the current user groups then lean on the technology at little more to answer these defined needs. Stretch the constraints.
3. You can work within the constraints of manufacture as established. Yet seek novel opportunities, niche markets and groups of users with hitherto unexpected demands
Where will new user and new demands come from?
As Bill Hewlett of Hewlett-Packard said, you can ‘attack the undefended hills’
4. You can be really experimental ,using the project as a springboard for free thinking- deliberately moving away from mainstream manufacturing capabilities, and even away ffrom typical customers
This could make sense for those of you who are entrepreneurial, who want to set up your own companies, who believe that you are capable of generating product ideas that are leaps outside the mainstream
But you have to ask yourself is this the right time to make such a leap, or will you learn more by sticking within the parameters of an experienced company.
Good work everyone
Avanti.
DW
23.03.09
